Wondrous Items

Wondrous Items

Cayden’s Cup

Aura faint transmutation and enchantment; CL 1st
Slot none; Price 2,000 gp; Weight 1 lb.

Many of these lidded pewter tankards are gilded in silver and bear the engravings of heroes locked in legendary conflicts, while others are less elaborate featuring only silver scrollwork. Cayden’s cups regardless of ornamentation are suitable as holy symbols for the clerics of Cayden Cailean, and other mead hall gods, but many non-clerics desire one of these treasures as well.

When alcohol, regardless of quality, is poured into and consumed from one of these tankards the draught is fresh and ideally served: crisp and cold or warm and hearty, even a wine that has soured to vinegar becomes drinkable with a Cayden’s cup. Sometimes a beverage even tastes as though spiced such as with a mulled wine or a hard cider. The cup has no effect on food or non alcoholic beverages.

The tankards are resistant to spillage. The lid creates a tight seal and unless a tankard is deliberately opened the lid will remain closed no matter how forcibly jostled. Because of this feature and their sturdy construction Cayden’s cups have on occasion been employed as impromptu bludgeons in barroom brawls. If employed as an improvised weapon a Cayden’s cup has the same statistics as a light mace.

Finally, three times a day as a standard action the bearer of a Cayden’s cup may take a deep draught emptying the tankard to fortify his courage and gain a +1 morale bonus on attack rolls, skill checks and saves vs. fear effects for the next 5 rounds.

Requirements Craft Wondrous Item, bless, purify food and drink; Cost 1,000 gp
Source: RPG Superstar Entry 2012 (Round One) Top 32 Selection.

Octavo of Perseverance

Aura faint abjuration and divination; CL 3rd
Slot none; Price 7,200 gp; Weight 1 lb.

This slim leather-bound book bears an ornate stamping of a blue-dyed butterfly on its cover. Inside the volume is an illuminated collection of psalms and blessings common to the worship of Desna, including key excerpts from The Eight Scrolls, scriptures describing the goddess’ early travels. When a worshipper of Desna reading the book is in need of guidance, its pages flutter gently – sometimes turning completely – and select passages shimmer with traces of starlight, particularly those regarding luck and perseverance.

A divine spellcaster who worships Desna may read from the book while preparing her daily spells. This ritual reading grants her a +1 competence bonus on concentration checks until she next prepares spells. She may choose to dismiss this effect early as a free action to gain a moment of providence which allows her to cast divine spells without provoking attacks of opportunity until the end of her turn. Only one spellcaster can benefit from the ritual reading per day. Also, 3 times per day, any follower of Desna may read an inspirational passage aloud as a full round action to grant herself or an ally a +2 luck bonus to a single skill check made to retry a roll that had previously failed. This power does not allow a character to retry an action that cannot normally be tried again.

Requirements Craft Wondrous Item, grace, guidance; Cost 3,600 gp

Scourge Vial

Aura faint transmutation; CL 5th
Slot none; Price 1,200 gp; Weight

Hurling this crystalline, ember-filled vial at an enemy causes the vessel to erupt in a burst of smoke and burning ash that coalesces into the shape of a fire-blackened skull with burning eyes. Wreathed in oily, acrid smoke and trailing hot embers, the skull corkscrews around the target uttering biting insults and dire curses. The black smoke left in its wake causes watering eyes and wracking coughs.

When the vial is thrown with a successful ranged touch attack, the skull torments a single target of Large size or smaller. The skull moves with the target, its chaotic orbit distracting in combat. Any combatant in melee with the target is considered to be flanking with the skull.

The skull’s trailing smoke and embers limit vision. The target (and any creature occupying the same space as the target) is effectively dazzled. Furthermore, each round the target must make a Fortitude save (DC 14) or become sickened by the smoke. Creatures with the scent ability suffer a -4 penalty to this save, while creatures with the fire subtype are immune to the sickening effect. The skull and smoke dissipate in 5 rounds.

If the initial attack roll fails, treat the vial as a splash weapon to determine where it shatters instead. If there is no valid target in that square the skull shrieks before dissipating harmlessly.

Requirements Craft Wondrous Item, magic mouth, pyrotechnics; Cost 600 gp
Source: RPG Superstar Entry 2014 (Round One) Top 32 Selection.


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